Zoov S.A.M Sites

15.00 USD

Zoov S.A.M Sites

Description

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Introducing the Surface to Air Missile Sites apart of zoov's defence system resource.

https://streamable.com/lskckb
https://streamable.com/yinnqa

**NEW UPDATE (1.1)**

**Prop System**
You can now spawn your own props! (example included in config.)
This will create the model, such as those in the image, and use it to fire the missiles from.

**Experimental Features**
Added a barrage mode, this will let you fire multiple rockets at a time at the same target.
Added a time between shots variable in the config per system (in barrage mode, it wont wait for the rocket to hit or explode, it will keep firing)

**Other Features**
Added explosion type to the config, choose between any explosion in the game for when the missile hits your vehicle!
Added multiple other changeable variables in the config to customize each system.
+ More misc optimisation and other smaller changes!

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**RELEASE (1.0)**

**Modular**
You can have as many systems as you'd like, each you add to the config is assigned it's own class, and can focus on the same target.

** Targeting System**
The targeting system will track when a player enters the range of the SAM site.
It will monitor the player until it validates them as a target (configurable)

**Locked On**
The missile will track the vehicle, until it either explodes after a certain time (configurable) or hits the target!
The firing system will keep attempting to fire until the target has left the zone, or meets your conditions set in the config!

**Effects**
You can set the missile to have a red target outlined to the player it’s locked onto, so they can see it coming before their demise…
The missile has synced particle effects using statebags across all players on the server.

**Multiple Zones**
If you have overlapping zones, both sites will fire at the player.
Each configured site will lock on and fire a missile until it meets the requirements from the config.